Adobe Flash





    CHAPTER - 13
    SEBA COMPUER SCIENCE 
    CLASS - VIII
         ADOBE FLASH MAGIC IN ANIMATION



    FILL IN THE BLANKS:

    1. Stage is the workspace for creating and modify graphics.


    2. You can view the animation effect that you create in Flash with the help of a Flash viewer called Adobe Flash Player.


    3. The layer you are currently working on is called the active layer


    4. Time line is the area from where you can create layers and arrange objects on layers and frames.


    5. Properties panel displays relevant attributes for a document, frame, symbol, instance, component instance, shape or text box.


    6. Virtual Reality is used to create computer generated 3-D environment.


    7. Each still image in Flash is called a frame.


    8. Adobe Flash software is used for creating animations.


    9. Bitmap are made up of pixels in a grids.


    10. 2-D animation is usually computer assisted animation.


    11. Free transform tools is used to skew objects.


    12. Flash automatically creates the frames in between the start and end shape.

    13. Panel appears on the right side of your workspace.


    14. Various special effects seen in movies and advertisements are possible due to use of animation.


    15. Flash plays the animation in separate window when you click Test movie.


    16. The red color line in frames is known as playhead.



    QUESTION ANSWER


    1. What do you understand by Animation?

    ANS: An animation is a method in which images or frames are manipulated to appears as moving images. When you play these images, it create an illusion of movement. It involves the appearance of motion caused by displaying still images one after another at a fast pace.


    2. What do you understand by 3-D animation

    ANS: 3-D animation is animation in which objects appears in a Three dimensional space. In 3-D animation, objects can be moved and rotate like real objects. It is a heart of games and virtual reality, but it can also be used in presentation graphic to add flair to the visuals using animation and 3-D graphic software.


    3. Different between 3-D and 2-D?

    ANS: The different between 3-D and 2-D are given is that:

    3-D ANIMATION

    1.  It implies that the objects is three dimensional

    2.  It comprises of objects in height, width, and depth.

    3. Here everything is going to be done in available computer software.

    4. 3- D animation is all about movements.

    5. It is widely used in gaming, movies, etc.

    6. Example: Cars, Toy Story etc.

    2-D ANIMATION

    1. It implies that the object is two dimensional.

    2. It comprises of characters or objects only in height and width.

    3. Here objects are created by traditional drawing method.

    4. 2 – D animation is all about Frames.

    5. It is widely implement in advertising, films, cartoon show, etc

    6. Example: The Jungle Book, Snow white, etc.


    4. What is the different between a Bitmap images and Vector image?

    ANS: The different between Bitmap image and Vector image is that:

    Bitmap Image:- are stored as a series of tiny dots called pixels. Each pixel is actually a very small square that is assigned a color, and then arrange in a pattern to form the image. When you zoom in on a bitmap image you can see the individual pixels that make up that image.

    Vector image:- are made up of scalable objects like lines, curves, and shapes with editable attributes such as color, fill and outline. A vector image just has to store the mathematical formulas that make up the image, which take up less space. Vector image are also more scalable than bitmap image.


    5. How does Flash animation Works? With the help of a diagram Give example.

    ANS: Flash animation works the same like a flipbook. In Flash the equivalent of each page of the flipbook is called Frame. When the animation is played, each frames are shown on screen for a very short duration of time. Because the frames are shown quickly. For example.

    i. Take a small notebook whose page you can easily flip.

    ii. Draw a simple stick figure walking across the page in the first frame, the have one leg up and lean forward in the next frame, then stand up again in a slightly different sport in the third frame as shown in the diagram.

    FLIP book Animation drawing. jpg

    Repeat these steps on several other pages, continue to change the image’s attributes on each page.

    iii. Start sketching it with pencil, flip through the book once in a while to see how it looks.

    iv. After you finished, quickly flip through the pages. It will appears as though your image is animated.



    SHORT QUESTION ANSWER


    1. What is animation?

    ANS: The art of given motion to still objects is known as Animation.


    2. Name the two categories of Computer Animation.

    ANS: Computer animation is divided into two categories:

    i. 2 –D  : Two – dimensional Animation

    ii. 3 – D : Three – dimensional Animation


    3. What is displays as default In flash?

    ANS: By default, Flash displays the Menu Bar, Timeline, Stage, Tools panel, Property Inspector, and a few other panels.


    4. What is called frame in Flash?

    ANS: Each still images in Flash is called Frame.


    5.  What is the use of Properties panel in Flash?

    ANS: Properties panel displays relevant attributes for a document, frame, symbol instancecomponent instance, shape or text box.


    6. What is the full form of CBT?

    ANS: Computer Based Application


    7. What is the use of time line in flash window?

    ANS: In flash window the use of time line is to create layers and arrange objects on layers and frames, where you can set the frames or key frames to animate objects. A play head on a frames is marked with red color line.


    8. Write the use of the given tool names:

    a. Selection: Moves the selection or layers.


    b. Sub selection: Select and moves point on the path.


    c. Lasso: Make selection


    d. Pen : Draw a vector path.


    e. Brush : Draw freehand filled areas.


    f. Text: Creates a text box.


    g. Line Draw a straight line


    h. Shapes: Draw vector shape.


    i. Pencil: Draw freehand path.


    j. Ink Bottle: Applies or modifies strokes.


    k. Paint Buckets: Applies or modifies fills.


    l. Eyedropper: Sample colors and styles.


    m. Eraser: Erases artwork.


    n. Stroke Colour: Select Stroke (outline)


    o. Fill Colour: Selects Fill (inside)




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